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 Jishaku, Hiromasa Custom Jutsu Registration

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Hiromasa

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Elements : Earth, Lightning, Magnet, Water, Wind

PostSubject: Jishaku, Hiromasa Custom Jutsu Registration   Sun Aug 03, 2014 1:26 am

Name: Magna Tensei
Rank: A
Chakra Cost: 70
Force: 150% Chakra
Type: Ninjutsu
Element: Magnet Release
Hand Signs: None
Range: 50 Meters targeted, 5 meter aoe
Requirements:
Description:Awkwardly named after one of the infamous Rinnegan techniques. A simple, but effective use of magnet release, this jutsu simply applies a high amount of magnetic force to a metal or magnetized target, pushing it away from the caster. This can be used against a specific target, forcefully knocking them 100 meters away from the caster, or cast in an aoe around the caster, knocking away all metals/magnetized objects but those he chooses within 5 meters 50 away from him. Of note is the fact that this jutsu can be used to launch things into the air, not just backwards along the ground. If used following a Magna Tenin, stuns the target for one post. This effect has a 2 post cooldown.
Combination with other techs: Can be combined with Magna Tenin to stun the target.

Name: Magna Tenin
Rank: A
Chakra Cost: 70
Force: 150% Chakra
Type: Ninjutsu
Element: Magnet Release
Hand Signs: None
Range: 50 Meters
Requirements:
Description:Awkwardly named after one of the infamous Rinnegan techniques. The reverse of Magna Tensei, this jutsu attracts a metal or magnetized object towards the caster. This need not be a bee line towards the caster, for instance slamming a flying opponent into ground near the caster as opposed to hitting them. This technique can be partially resisted if the target grabs onto something, their strength being pitted against the caster' chakra stat. If strength is greater than the caster's chakra, they can maintain a hold something, being merely held in place instead of pulled for one post. This also requires, of course, that there be something to grab. If used on a target right after Magna Tensei, the target is stunned for one post.
Drawbacks: Requires a metal or magnetized target. This effect has a 2 post cooldown.
Combination with other techs: Can be combined with Magna Tensei to stun the target.
WiP:
 
Approved:
 
Known Jutsu:
D ranks:
 
C rank:
 
B ranks:
 
A rank:
 
S ranks:
 


Last edited by Hiromasa on Sat Aug 23, 2014 11:56 am; edited 33 times in total
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Han Solo (Meme Edition)

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Elements : Water/Blood Release

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Sun Aug 03, 2014 10:52 am

Lol I get what you mean with having to guess a proper chakra amount. However can you please elaborate on the description given in the drawbacks? I'm not quite sure I follow, as if the Jutsu makes enemy's techs cost 50% more then there shouldn't really be a 0 lost point because example at 80 chakra spent they would be spending 120 instead with the description you gave, right? Please explain with more clarity the counter to this technique, and also bump the Chakra cost up to about 70 and we're good on that front

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Hiromasa

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Elements : Earth, Lightning, Magnet, Water, Wind

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Sun Aug 03, 2014 2:45 pm

What I mean is, they need to spend 80 chakra for the seal to pay for itself as far as gaining a chakra advantage, since the seal would increase the chakra spent by 50% from 80 to 120, costing them 40 extra chakra just as the seal cost me 40 chakra to place. If I spend 40 chakra placing the seal and my opponent only uses ten chakra while it lasts, the seal drains 5 and I've essentially net lost 35 chakra, know what I mean?
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Hiromasa

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Elements : Earth, Lightning, Magnet, Water, Wind

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Mon Aug 04, 2014 11:52 pm

Bump. 5 elements seal and Root paralysis Juin were ranked here: http://narutobl.forumotion.com/t25-canon-technique-ranking

Edit: Got 'em approved in the canon ranking thread, already approved

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Hiromasa

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Elements : Earth, Lightning, Magnet, Water, Wind

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Sat Aug 09, 2014 1:34 am

Bumparoni

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Psychosis

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Elements : Lightning, Wind, Magnetism

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Wed Aug 13, 2014 7:04 pm

Approved.
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Hiromasa

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Elements : Earth, Lightning, Magnet, Water, Wind

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Sat Aug 16, 2014 1:29 am

Bump for new hotness

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Psychosis

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Elements : Lightning, Wind, Magnetism

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Sat Aug 16, 2014 1:47 am

Approved.
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Hiromasa

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Elements : Earth, Lightning, Magnet, Water, Wind

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Wed Aug 20, 2014 1:31 pm

Bump

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Hiromasa

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Elements : Earth, Lightning, Magnet, Water, Wind

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Wed Aug 20, 2014 5:25 pm

We'll do it this way, then.

Name: Magna Tensei
Rank: A
Chakra Cost: 70
Force: 150% Chakra
Type: Ninjutsu
Element: Magnet Release
Hand Signs: None
Range: 50 Meters targeted, 5 meter aoe
Requirements:
Description:Awkwardly named after one of the infamous Rinnegan techniques. A simple, but effective use of magnet release, this jutsu simply applies a high amount of magnetic force to a metal or magnetized target, pushing it away from the caster. This can be used against a specific target, forcefully knocking them 100 meters away from the caster, or cast in an aoe around the caster, knocking away all metals/magnetized objects but those he chooses within 5 meters 50 away from him. Of note is the fact that this jutsu can be used to launch things into the air, not just backwards along the ground. If used following a Magna Tenin, stuns the target for one post. This effect has a 2 post cooldown.
Combination with other techs: Can be combined with Magna Tenin to stun the target.

Name: Magna Tenin
Rank: A
Chakra Cost: 70
Force: 150% Chakra
Type: Ninjutsu
Element: Magnet Release
Hand Signs: None
Range: 50 Meters
Requirements:
Description:Awkwardly named after one of the infamous Rinnegan techniques. The reverse of Magna Tensei, this jutsu attracts a metal or magnetized object towards the caster. This need not be a bee line towards the caster, for instance slamming a flying opponent into ground near the caster as opposed to hitting them. This technique can be partially resisted if the target grabs onto something, their strength being pitted against the caster' chakra stat. If strength is greater than the caster's chakra, they can maintain a hold something, being merely held in place instead of pulled for one post. This also requires, of course, that there be something to grab. If used on a target right after Magna Tensei, the target is stunned for one post.
Drawbacks: Requires a metal or magnetized target. This effect has a 2 post cooldown.
Combination with other techs: Can be combined with Magna Tensei to stun the target.

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Last edited by Hiromasa on Sat Aug 23, 2014 11:57 am; edited 1 time in total
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Hiromasa

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Elements : Earth, Lightning, Magnet, Water, Wind

PostSubject: Re: Jishaku, Hiromasa Custom Jutsu Registration   Fri Aug 22, 2014 6:04 pm

There ain't nuthin wroooooooong, wit a little bump and grriiiiiind, wit a little bump and...mostly just bump

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