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 Scales of Force

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Han Solo (Meme Edition)

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Elements : Water/Blood Release

PostSubject: Scales of Force   Mon Aug 04, 2014 4:18 pm

This is a system describing Force, a description of damage for various attacks, certain sections are also removed as they are a work in progress. This is here for users to reference for battles and jutsu.

FORCE

What is force? Force is a synonym for the compilation of damage a technique does. It is also a category for different "scales" of force, which will be included at the bottom. To determine force, we take into factor a variety of things, all of which will be named here. We account for all that are in the tech, and use (an extremely basic) formula to determine how strong something is. Seems confusing I know, but bear with me. This is a system we will all quickly fall in love with. What it does is determine the total amount of "power to harm" an (offensive) technique has. It also, as a reverse, tells us just how much shields can take from different types of force. The things to take into account when measuring an attack are often not too many; but it is good to have categories so that we get the most out of every strike. With this system, we know how tough Gaara's shield REALLY is. How strong the Raikage's Hell stab really is etc. So use this when making techniques, to make the most out of the power of your tech, and to know how strong it is.
Lets begin.

Taijutsu Force:
The basic formula for Force in regards to taijutsu (physical attacks) is Speed+Strength/2. Where ever your strength and speed come into play, this is the formula you use. For example, if my strength is 400 and my speed is 600; the force of my kick or punch, moving at top speed, would be 500. Because 400+600=1,000; 1000/2=500 Force. Quite simple aye?

CHAKRA BASED FORCE:
When using purely chakra based attacks/defenses, the strength of your force is on a relative scale. Chakra defenses can defend against all things up to a point.
Chakra force  is your chakra X .25-2. Let me explain, not all jutsu are as offensive as each other, some have non-pure chakra attacks, such as how Chidori has chakra force, cutting power and electrical power. For the most part, use judgment. This goes for your defense as well. What do I mean chakra based attacks? Susanoo. Susanoo is a chakra constitution. Fully made of chakra. His physical striking power/defensive power would create force equal to 200% my chakra, since it is pure chakra, with no other force behind it. Get the picture?



Now, to determine the rest of the Force scales, we will take a look at them. The scales below are unique additives to force. They are not usually the main attack, though they sometimes are, but are rather side part of an attack that add to the deadliness of it. Things like heat, shock (from lightning), or even density(weight). Things that add to your total force. And that actually, is precisely what they do. You simply find out if your technique has a heat signature that is a part of its lethalness, it will be counted in as part of its over all force.

These will tell you how to take into account many natural factors that may be a part of your clan.
What is this topic about? Well this is because there are many different types of attacks. Fire, Ice, Lightning, or just increased gravity. These are basically force. Different types of forces, yes, but still force. The reality is, depending on several different factors, each type of force can kill you in oh so many manner of ways. This topic is basically a list of the types of forces, and how they will murder you until you are dead.

Note that despite each type of force being different, they are all force. This means that a sword which couldnt cut you normally, enhanced with say... lightning or wind chakra, may be able to cut you. Yes, you may eventually have to do math. If you find yourself incapable of doing 1+1, go to a mod for help.

Heat
Heat is the power of mostly fire based techniques, along with several friction based ones. That much is obvious. Heat, when over-exposure occurs, can melt, scar, or just vaporize the body, depending on the actual resistance/Endurance of the victim. On the other hand, using so much heat may damage the user, if their own endurance is not up to par.

*Each stat is 10 degrees Fahrenheit
*Your added Force is the heat scale times 2 for heat stats 1-200. From 200-500 it is times 3 . After that it is times 5.


1-10 - This is essentially an average fire attack. This can char and destroy human flesh. 10-100 degrees Fahrenheit.

Endurance 1-100: You take it as a normal person would take fire. First degree burns for contact. Worsens a degree per turn if you stay on fire.
Endurance 100-500: Burns, but not very badly.
Endurance 500-700: You can walk through these flames.
Endurance 800-900: You can walk through these flames.

110-500 - These are obviously  Ranging from 1100 - 5000 degrees Fahrenheit.

Endurance 1-400: You are burned through your flesh.
Endurance 400-900: You are burned like you would be in normal fire.
Endurance 910-1,000: You are burned. Second degree burns.
Endurance 1100-2,000: You can walk through these flames. They take four turns of continual contact to start burning you.


510-1000 - 5100-10,000 degrees Fahrenheit.

Endurance 1-100: You are vaporized.
Endurance 100-500: You are vaporized.
Endurance 500-700: You are vaporized.
Endurance 800-900: You are burned through flesh and bone.
Endurance 910-1,500: You are burned through flesh at 5,100-6,000. After that you are vaporized.





Shock
Electricity is one of the most dangerous things in the world, and yes, ninja use it just as much as they do fire. For the most part, Electricity follows the same rules as all other forces, though with far different effects. The effects of exposure to electricity involve involuntary twitches in the body, unconsciousness, and death. However, electricity can also be directed to do more... unique things, that are far more difficult to resist.

*Take the shock stat and added it to your total force when calculating force when going from 1-250. From 250-500, add 2x the stat to your total Force.

1-500

*500=A lightning bolt strike.

The rest you can deal out as there is no real way to measure this, but you know that the higher you get, the higher the chance of stunning an opponent; as well as afflicting them with whatever degree of shock that you would normally be trying to.

If this is half your Endurance: You may notice the energy, but you will not even feel pain from it.




If this is equal to your Endurance: You will suffer from minor twitches in the body, and feel pain from the electricity.




If this is equal to 1.5 times your Endurance: You are harmed to whichever degree the technique states divided by two. The affects will vary.




If this is double your Endurance: it is as if you have been electrocuted. You figure it out from there.



Cutting Power
Slicing power is obviously the amount of force generated by a sharp weapon or jutsu. This includes the Wind blade jutsu, and all swords ever. For the most part, slicing power is one of the most obvious forces there are. Slicing Power can cause small slices, large gashes-limb removal, or death. The sharpness of something denotes how easy it slices through anything. This is used for techniques and weapons alike; find out just how easily you can penetrate something.

*Take this stat and multiply it times 3; and add that to your stat to your total force when calculating force.

1-1,000

*950 Hell Stab One Finger

If this is half your Endurance: You may notice the force, but you will not even feel pain from it.




If this is equal to your Endurance: You will gain small slices wherever the slice lands, though it will not likely pierce through you.




If this is equal to 1.5 times your Endurance: The cut will go straight through muscle and organs.




If this is double your Endurance: The cut will go through bone like paper.


Hardness/Density
Hardness/Density itself is not a force, but since it factors in with Blunt Force, and items themselves, let us explain. It is literally endurance for items. Thats right, no big math, no poem, nothing. It just is endurance... but for items. Understand? Good. This also concludes how much the thing weighs. If you have 50 strength and try lifting a 500 density object, no... just no.
The more dense something is, the more resistance it has to attack; the scale we use for reference to the Endurance stat is the following: The items density x3 = its endurance. So if it has 3 density; it has nine endurance. If attacking, this has x3 its stat added to strength.

HIGH DENSITY - Particles are packed together tightly - not much space between.
LOW DENSITY - Particles are packed together lightly -  more space between.

*The more dense, the heavier.
*The more dense, the less able to bend (unless for special reasons) it is.
*The more dense, the harder to damage. The Endurance for something is 3 times its density in terms of the Endurance stat. Yes this is a lot, but look at how much closely-packed weight you are dealing with. This can get insane. Ex. if the density is 3, the Endurance would be considered 9.


1-1,000

*Each stat is 400 lbs.
*This can also be used offensively; dense objects, that is.


If this is 1/4 your strength or less, you may lift this easily.


If this is half your Strength: You can pick the object up, but it is very, very heavy.


If this is equal to your Strength: You cannot even budge this.


If this is equal to 1.5 times your Strength: This is like a normal person trying to pick up a 747.


If this is double your Strength: This is like a normal person trying to pick up the Empire state building.

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Last edited by Just Josh on Fri Aug 15, 2014 11:12 am; edited 1 time in total
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Psychosis

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Elements : Lightning, Wind, Magnetism

PostSubject: Hardness Scale   Thu Aug 07, 2014 5:18 pm

Hardness Scale

Unlike Density, which shows you how dense, and how heavy something is, this will show you how hard the material is to actually break. Notice that Water is denser than ice, but can also be 'broken', so to speak, much easier. Now, some basic rules for hardness.

First, while density depicts how heavy something is, hardness depicts how strongly-connected the item is. Ie, a sword of 100 density with 10 hardness can be cut easily by a sword with 10 density and 100 hardness, get it? If their cutting potential is the same, at least. Density is great for hammers, but Hardness is great for everything.

Secondly, if something attacks something with twice the force as the item's hardness, it will break easily. On the other hand, equal force and hardness will negate each other, resulting in a stalemate, with neither being hurt. And finally, if someone attacks an item with more hardness than their force, it will hurt them.

Finally, because of its connection to direct force, hardness is a rather high stat. This means, while it may seem a lot higher than most other stats, its compared to the full force of attacks, instead of simply adding to it, like density and cutting power. Its not an additive stat, its a comparison stat. Get it? Good, if not, ask me and I will try and help you understand the english language well enough to get my point.

The scale itself:

1-25 This is basically wood, and crude forms of metal, such as iron's more... ancient forms.

26-50 Purer forms of iron, and steel are in this category.

51-100 Titanium is the main category here.

101-250 Daimond is the only natural material that reaches this high, though there are a few man-made materials that are known to be even higher than daimond.

251-350 Chakra Conductive material is known to be able to slice through nearly anything, though certain abilities have been known to block them. That is why Chakra Conductive Metal is on this level, below said abilities. Also on this level is LRA, which has been known to block even the legendary Rasenshuriken.

350+ Kimimaro's bones would be at this level, along with Gaara's sand. Keep in mind, while this seems ridiculous, these are super-human beings we are talking about, who can level mountains.
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Psychosis

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Elements : Lightning, Wind, Magnetism

PostSubject: Re: Scales of Force   Fri Aug 08, 2014 5:35 pm

Finally, there will be points where you have, lets say, a sword which is also on fire. While completely impractical in reality, this is a world of ninja where things like that are deadly. For literally everything that has more than one 'force' stats, simply add the two, or more, force stats together to get the total force of the attack. Google has a calculator for you, if you failed elementary school.
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