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 The General's Ways

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Mashiro

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Elements : Lightning

PostSubject: The General's Ways   Fri Aug 22, 2014 1:41 pm

Name: Soul Puppet Technique
Rank: S
Chakra Cost: 150
Force: N/A
Type: Puppetry/Fuinjutsu
Element: N/A
Hand Signs: Dragon - Snake - Horse - Bird - Place hand on puppet/puppet and target
Range: Short Range
Requirements: To be taught by Mashiro. Also need level five in both kugutsu and fuinjutsu.
Description: This technique was created by Mashiro years ago, which combines his mastery of Fuinjutsu and Kugutsu. What this technique does is it seals the soul of the user or a willing target into a puppet. Once the soul has been sealed into the puppet, the original body will remain alive but unable to do anything as there is no soul controlling the body. This leaves the body open to be killed easily, and prevents the soul from returning to it if the puppet is destroyed. If the puppet does get destroyed, the soul will return to its original body. If it has no body to return to, it will just wander the world for the rest of eternity. This wandering soul won't be able to do anything like use jutsu. It will be invisible as well and unable to affect physical things. Unless someone has a way to see souls, the soul will go by unnoticed and useless basically. The puppet will be able to perform jutsu, and regenerate chakra normally like anyone else with a chakra pool. So basically, the soul can be in control of this puppet forever, that is until it gets destroyed. The souls can also choose to leave the puppet they inhabit to return to their body. Though a very important thing about this seal used to maintain the soul in the puppet. If Mashiro wills it to be so, he could switch the soul's will on and off. Meaning, if it is on then the soul will be in full control of his puppet, when it is off though, Mashiro can give the soul instructions and the "soul puppet" would obey those instructions. Every puppet containing a soul as a host will have the same speed as that of the soul's base speed, unless stated otherwise on the puppet's registration itself. The body of the soul sealed into the puppet will remain stable; the organs function like normal, though it is like the body is in a coma. The body will come out of the "coma" as soon as the soul is back into it. The technique requires contact with the soul's body that is going to be sealed into a puppet. If a soul without a body, in example someone who's been dead, is sealed into the puppet, Mashiro either needs to touch the dead body, or the soul has to be within five meters of Mashiro. Of course, he'd have to be able to see the soul to know what he's going to be sealing.
Drawbacks:
The souls' bodies are left open to attacks as they are unable to do anything.
If the soul's body is destroyed or nonexistent then the soul is a wandering soul for the rest of eternity if it leaves the puppet or the puppet gets destroyed; meaning no jutsu, no stats, no CP. Until someone somehow seals the soul into a puppet again, they will remain jutsu-less and statless and CP-less.
A puppet is obviously needed for this and the soul being sealed into it must be completely willing to be sealed.
Combination with other techs: N/A
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Kitaro

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Elements : Suiton Doton Mokuton

PostSubject: Re: The General's Ways   Fri Aug 22, 2014 1:53 pm

Approved given that it is a willing target and the speed we talked about before.
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Mashiro

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PostSubject: Re: The General's Ways   Sun Aug 24, 2014 10:42 am

Name: Seal of Iron
Rank: B
Chakra Cost: 30
Force: N/A
Type: Fuinjutsu
Element: N/A
Hand Signs: Draw Kanji for Iron onto person/object.
Range: Short
Requirements: Mashiro only technique, unless taught by Mashiro.
Description:
With his advanced Fuinjutsu skills, Mashiro has basically made a seal like the Iron Wall Seal, though it is usable by people as well as objects. The seal, once placed onto someone or something through drawing it onto them with chakra using his fingers, will strengthen the body's endurance just like the Iron Wall Seal does to objects. It will basically prevent someone from feeling pain or dying if they go too fast. Though there is a limit of course, you can't have 10 endurance and expect this seal to keep you alive when you go 700 speed. So, this seal adds to your endurance (while it is active) about 350. The seal lasts for five posts before needing a cooldown rate of another five posts. It can be activated/deactivated through the ram seal. The seal will automatically activate just before an attack would hit the object/person, if that attack has enough force to do damage to the object/person depending on their endurance before the seal's activation. If the person/object has enough endurance then the seal won't activate on its own.
Drawbacks: If your base endurance was really low and you used this technique, you still might get hurt or even killed depending on how fast you really go.
Combination with other techs: Puppets, Body Flicker ect.
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Psychosis

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Elements : Lightning, Wind, Magnetism

PostSubject: Re: The General's Ways   Sun Aug 24, 2014 11:58 am

Approved.
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Mashiro

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Elements : Lightning

PostSubject: Re: The General's Ways   Sun Aug 24, 2014 12:40 pm

Name: Mobility Seal
Rank: B
Chakra Cost: 80
Force: N/A
Type: Fuinjutsu
Element: N/A
Hand Signs: Draw seal with chakra, place it on a finger and then touch target with said finger.
Range: Short
Requirements: Mashiro only technique. Can be taught by Mashiro.
Description:
By drawing the seal onto his finger with chakra and then touching the target, Mashiro can immobilize the target. As the seal is placed, it will spread out all over the target's body. As the seal spreads, it will constrict the target by sealing the conscious motor functions of the target. The seal can be deactivated and reactivated with the snake hand seal. Lasts for three posts. Needs a five post cooldown. It can be negated through the use of medical techniques which heal, like Mystic Healing Palm ect. Not the best example, but you get the idea. If you can heal yourself, you're good to go
Drawbacks: Need to touch the opponent, which can be dangerous as you have to get close to them.
Combination with other techs: N/A
--
Name: Body Sealing Method
Rank: C
Chakra Cost: 10-30
Force: N/A
Type: Fuinjutsu
Element: N/A
Hand Signs: Horse - Snake - Rabbit - Bird - Tiger
Range: Touch
Requirements: Mashiro Only Technique. Can be taught
Description:
This sealing method allows Mashiro to touch the intended object/person after making the five seals. It seals things into Mashiro's body, basically. Dead bodies sealed into his body will not rot, nor will other things like implant parts such as an eye. If you are sealed inside Mashiro's body then any affects you had when you were sealed will stay in affect until you are unsealed then the affects will wear off according to whatever technique was used. So me using Mobility Seal on you, and you had 2 more posts left when you were sealed, means that you still have 2 more posts left after I unseal you. Anyone sealed inside his body will be unable to unseal themselves unless they are S ranked, this isn't apart of the technique but apart of the site's fuinjutsu system for people who have level five in fuinjutsu, just mentioning that. The technique can store an infinite amount of things within Mashiro's body, though something as big as a Bijuu won't be able to be sealed with this technique.
Drawbacks: In order for Mashiro to seal someone he's fighting, he'll need to constrict them first somehow, or weaken them by idk, beating them up.
Combination with other techs: Mobility Seal.
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Psychosis

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Elements : Lightning, Wind, Magnetism

PostSubject: Re: The General's Ways   Sun Aug 24, 2014 2:00 pm

Approved.
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Mashiro

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Elements : Lightning

PostSubject: Re: The General's Ways   Mon Aug 25, 2014 12:09 pm

Name: C-C-S: Chakra Connection Strings
Rank: B
Chakra Cost: N/A Perk allows me to have no cost for puppet controlling techniques
Force: N/A
Type: Puppetry
Element: N/A
Hand Signs: N/A
Range: 500 Meters
Requirements: Mashiro only technique. Unless taught by Mashiro himself.
Description: This technique is just about the same as the D-Ranked normal chakra strings technique, except for the added effect Mashiro has created; These chakra strings are mainly used with human puppets or Soul Puppets, or any other sort of puppet that has chakra. What this technique does exactly that makes it unique is the fact that it can connect the chakra systems of all the parties involved (The user of the technique as well as the puppets it is connected to). With that being said, it will split up the chakra cost of jutsu between the number of chakra sources connected to the strings, this is done by drawing chakra needed for the technique from the participants through the chakra strings towards the one casting the technique. So, if let's say two puppets were connected to this technique (which have chakra inside them, like a Soul Puppet) then the chakra cost will be split up between the three (two puppets and Mashiro) and that amount will be taken from each of the participants. So let's say one of the three used a jutsu that takes 100 chakra, then it will be split and each of the three participants will have 33 chakra deducted from their pools. The odd number (remaining 1) will be taken from whoever Mashiro decides.
Drawbacks: It takes chakra from the participants whether they like it or not, so you'd be loosing chakra when you might not have wanted to if one of the participants used a technique.
Combination with other techs: Soul Puppets Technique


Last edited by Mashiro on Mon Aug 25, 2014 5:29 pm; edited 2 times in total
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Kitaro

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Elements : Suiton Doton Mokuton

PostSubject: Re: The General's Ways   Mon Aug 25, 2014 5:24 pm

If everyone is paying 33, where does the last one go? Just kidding, anyway that's not important the last part is the problem area of this tech. Register the overpaying of chakra for techs as a different tech as this one would still be usable (no chakra cost anyway) in combination with it.
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Mashiro

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PostSubject: Re: The General's Ways   Mon Aug 25, 2014 5:32 pm

Edited
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Kitaro

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PostSubject: Re: The General's Ways   Mon Aug 25, 2014 5:40 pm

Approved, you didn't have to add a thing about the one it was a joke but regardless, it's approved.
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Mashiro

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Elements : Lightning

PostSubject: Soul Set   Sat Aug 30, 2014 10:18 am

Name: Inner Soul
Rank: S
Chakra Cost: 175
Force: N/A
Type: Space/Time Fuinjutsu
Element: N/A
Hand Signs: Snake/Bird
Range: Self
Requirements: Restricted to Mashiro
Description: Through the use of the Snake hand seal, a seal will be placed on Mashiro's chest which could then be activated and deactivated through the use of the Bird hand seal. Once the seal is activated Mashiro's soul will be temporarily released from his body until the Bird hand seal has been made by himself. His soul will enter the same realm/dimension as the rest of the souls, such as the ones who have lived before. Whilst in this realm, Mashiro can use jutsu though none of them will affect the physical realm/dimension, just the spiritual realm/dimension which the souls inhabit. Everything will remain the same, such as the location ect. Mashiro can still see the physical realm/dimension as well as hear everything.
Drawbacks: Whilst Mashiro's soul is within this realm/dimension his body will remain within the physical realm/dimension and will be open to attacks without being able to defend itself.
Combination with other techs: Soul Binding
--
Name: Soul Binding
Rank: S
Chakra Cost: 125
Force: N/A
Type: Fuinjutsu
Element: N/A
Hand Signs: Touch with thumb on the head of the soul
Range: Touch
Requirements: Restricted to Mashiro also requires Inner Soul technique.
Description:
*The technique is difficult to learn though it doesn't cost much chakra to form the seal, as it is as simple summoning seal basically.
Whilst in the spiritual realm/dimension Mashiro can use this technique on any of the souls he chooses. By placing it on their head, Mashiro can summon their soul through the use of Soul Puppet Technique: Level 2. The seal must also be placed onto a puppet to form the "binding" to which puppet it will be summoned to through the Soul Puppet Technique: Level 2. Mashiro can choose freely with his will alone which soul(s) to summon into which puppet(s) he wishes. It can also be placed on living beings but if the target is not willing then the target will either have to be weakened or dead.
Drawbacks: Requires a seal on the soul and the puppet to work. Requires the Inner Soul technique to enter the soul realm/dimension. Requires the Soul Puppet Technique: Level 2.
Combination with other techs: Inner Soul as well as Soul Puppet Technique: Level 2
--
Name: Soul Puppet Technique: Level 2
Rank: SS
Chakra Cost: 200
Force: N/A
Type: Fuinjutsu/Puppetry
Element: N/A
Hand Signs: Tiger - Snake - Boar
Range: N/A
Requirements: Restricted to Mashiro
Description: Like the first version of Soul Puppet Technique, this technique seals the soul of a person or being into one of Mashiro's own puppets, though with this version Mashiro doesn't need the body or body part/DNA of the person. He just needs the Soul Binding seal to be put onto a puppet and soul which he wishes to create a Soul Puppet with. Mashiro can bind the two together to create the soul puppet through the use of the three hand seals of this technique. With a more stronger binding between the puppet and the soul than with the first version of Soul Puppet Technique, the Soul Puppet will have more stats than before. With half of all of its stats being placed in their corresponding stats, except for speed and chakra which will still remain the full amount being added. (The previous version only had speed and chakra remain the same, str and endurance weren't added). Now how that'll work is, half of the soul's strength will be added to the puppet's strength to create the Soul Puppet's strength. For endurance it'll be half the soul's chakra added to the puppet's hardness/endurance to create the Soul Puppet's hardness/endurance. Mashiro will still be able to switch the Soul Puppet's own will on and off like with the previous version. If it is switched off, then the Soul Puppet will be completely binded to Mashiro's will. An added effect with the new version will be the fact that Mashiro can will it to actually follow someone else's will. But Mashiro will still always have a stronger control over it and can easily remove the control the other person has over the Soul Puppet. Like with the previous version, the Soul Puppet will still regenerate chakra like a normal person. It can also use all of its jutsu it knew before being sealed. Basically, it will continue to "live" as a normal shinobi would, though of course it won't age due to not having a real body.
Drawbacks: The body of the sealed soul will remain in a coma like state until its soul returns to it and is thus open to attacks and defenseless.
Combination with other techs: Soul Binding


Last edited by DA REAL JURY on Sat Aug 30, 2014 12:06 pm; edited 3 times in total
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DA REAL LAW

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Elements : Lightning

PostSubject: Re: The General's Ways   Sat Aug 30, 2014 10:30 am

Increase the chakra cost for Inner Soul to about 175. 100 is pretty far below the minimum S-rank chakra cost as it is.

Make Soul Binding 125. I realize it doesn't cost much chakra, so I gave you the minimum that an S-rank jutsu can cost. Also, I hope you realize the seals must be ICly placed on the puppets prior to entering the soul realm? As in, you can not place them on the puppets while in the soul realm or simply say that they are "on" the puppets by default. You must RP these actions. You don't have to add this in, I'm just making sure you're aware. I would also like to see more on what it means for a soul to possess your puppet. Does the puppet gain any stats, cp, or anything other than someone to control it?

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DA REAL LAW

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PostSubject: Re: The General's Ways   Sat Aug 30, 2014 11:10 am

Approved, unless another staff member sees that I missed something.

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DA REAL LAW

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PostSubject: Re: The General's Ways   Sat Aug 30, 2014 12:08 pm

DA REAL JURY wrote:
Name: Inner Soul
Rank: S
Chakra Cost: 175
Force: N/A
Type: Space/Time Fuinjutsu
Element: N/A
Hand Signs: Snake/Bird
Range: Self
Requirements: Restricted to Mashiro
Description: Through the use of the Snake hand seal, a seal will be placed on Mashiro's chest which could then be activated and deactivated through the use of the Bird hand seal. Once the seal is activated Mashiro's soul will be temporarily released from his body until the Bird hand seal has been made by himself. His soul will enter the same realm/dimension as the rest of the souls, such as the ones who have lived before. Whilst in this realm, Mashiro can use jutsu though none of them will affect the physical realm/dimension, just the spiritual realm/dimension which the souls inhabit. Everything will remain the same, such as the location ect. Mashiro can still see the physical realm/dimension as well as hear everything.
Drawbacks: Whilst Mashiro's soul is within this realm/dimension his body will remain within the physical realm/dimension and will be open to attacks without being able to defend itself.
Combination with other techs: Soul Binding
--
Name: Soul Binding
Rank: S
Chakra Cost: 125
Force: N/A
Type: Fuinjutsu
Element: N/A
Hand Signs: Touch with thumb on the head of the soul
Range: Touch
Requirements: Restricted to Mashiro also requires Inner Soul technique.
Description:
*The technique is difficult to learn though it doesn't cost much chakra to form the seal, as it is as simple summoning seal basically.
Whilst in the spiritual realm/dimension Mashiro can use this technique on any of the souls he chooses. By placing it on their head, Mashiro can summon their soul through the use of Soul Puppet Technique: Level 2. The seal must also be placed onto a puppet to form the "binding" to which puppet it will be summoned to through the Soul Puppet Technique: Level 2. Mashiro can choose freely with his will alone which soul(s) to summon into which puppet(s) he wishes. It can also be placed on living beings but if the target is not willing then the target will either have to be weakened or dead.
Drawbacks: Requires a seal on the soul and the puppet to work. Requires the Inner Soul technique to enter the soul realm/dimension. Requires the Soul Puppet Technique: Level 2.
Combination with other techs: Inner Soul as well as Soul Puppet Technique: Level 2
--
Name: Soul Puppet Technique: Level 2
Rank: SS
Chakra Cost: 200
Force: N/A
Type: Fuinjutsu/Puppetry
Element: N/A
Hand Signs: Tiger - Snake - Boar
Range: N/A
Requirements: Restricted to Mashiro
Description: Like the first version of Soul Puppet Technique, this technique seals the soul of a person or being into one of Mashiro's own puppets, though with this version Mashiro doesn't need the body or body part/DNA of the person. He just needs the Soul Binding seal to be put onto a puppet and soul which he wishes to create a Soul Puppet with. Mashiro can bind the two together to create the soul puppet through the use of the three hand seals of this technique. With a more stronger binding between the puppet and the soul than with the first version of Soul Puppet Technique, the Soul Puppet will have more stats than before. With half of all of its stats being placed in their corresponding stats, except for speed and chakra which will still remain the full amount being added. (The previous version only had speed and chakra remain the same, str and endurance weren't added). Now how that'll work is, half of the soul's strength will be added to the puppet's strength to create the Soul Puppet's strength. For endurance it'll be half the soul's chakra added to the puppet's hardness/endurance to create the Soul Puppet's hardness/endurance. Mashiro will still be able to switch the Soul Puppet's own will on and off like with the previous version. If it is switched off, then the Soul Puppet will be completely binded to Mashiro's will. An added effect with the new version will be the fact that Mashiro can will it to actually follow someone else's will. But Mashiro will still always have a stronger control over it and can easily remove the control the other person has over the Soul Puppet. Like with the previous version, the Soul Puppet will still regenerate chakra like a normal person. It can also use all of its jutsu it knew before being sealed. Basically, it will continue to "live" as a normal shinobi would, though of course it won't age due to not having a real body.
Drawbacks: The body of the sealed soul will remain in a coma like state until its soul returns to it and is thus open to attacks and defenseless.
Combination with other techs: Soul Binding

Re-approved with modifications.

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